Here is the Fortnite Weapons Guide for Vindertech Jolter

Fortnite Vindertech Jolter is one of a Legendary Vindertech Weapons in Save the World and uses Energy Cells. This sniper rifle can fire a potent bolt of energy that maintains damage and accuracy over extended ranges. Deals energy damage which is pretty effective against all elemental enemy kinds. You may need 7 Quartz Crystal, 24 Mechanical Parts, 1 Active Powercell, 8 Ore, and 10 Batteries to craft it, of course, these materials you can buy on U4GM at a reasonable price, and there are other fortnite items for sale for you.

Source from: https://www.u4gm.com/news/fortnite/the-most-complete-fortnite-weapons-guide-vindertech-jolter

Fortnite Weapons Guide - Vindertech Jolter

Keep in mind that Vindertech Jolter also has the other version:

Vindertech Sniper Rifle is the Epic version of this weapon.

Basic Info

Name Value
Damage 113
Crit Chance 10%
Crit Damage +75%
Fire Rate 1
Magazine Size 15
Range 6656
Headshot Multiplier +100%
Durability 375
Durability per Use 0.53
Reload Time 3
Ammo Type Ammo: Energy Cell
Ammo Cost 3
Impact 255

Trait Synergies

Name Class Description
Advanced Tactics Soldier Ranged weapon damage increased by 10%. Health increased by 10%.
Debilitating Shots Soldier Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times.
Enduring Machine Constructor Your weapon takes 60% less durability damage while on BASE.
Explosive Rounds Soldier Killing 10 enemies with a ranged weapon deals X damage in a 1 tile radius.
Eye on the Prize Outlander Every 15 headshot kills grants 1 Charge Fragment.
Fragment Generation Outlander Every 60 kills grant 1 Charge Fragment.
Grenade Generation Soldier Every 30 kills with a ranged weapon grants 1 Frag Grenade. Count resets after 15 seconds without a kill.
I Love to Reload! Soldier Reloading the equipped weapon increases run speed by 30% for 3 seconds.
Improved Headshots Soldier Increases headshot damage multipler of ranged weapons by 13%/20%/27%.
In a Pinch Soldier Increases weapon reload speed by 35% if the magazine is empty.
Locked and Reloaded Soldier After reloading, rate of fire is increased by 25% for 5 seconds.
Make It Rain Soldier Headshotting enemies increases ranged weapon rate of fire by 25% for 5 seconds.
Precision Handling Outlander Hitting a headshot increases the speed of your next reload by 7%. Max 35%. Resets after reloading.
Quick Clip Soldier Increases reload speed by 30%.
Quick Scope Outlander Increases sniper rifle rate of fire by 35%.
Start Up Soldier Firing with a ranged weapon increases rate of fire by 1.2% per shot for up to 20 shots. Resets on reload or weapon switch.
Steady Aim Soldier Reduces recoil by 29%.
Sure Shot Outlander Increases sniper rifle critical damage by 35%/53%/70%.
Survivalist Soldier Killing an enemy with an ability or weapon recovers 5 base health per second over 3 seconds. Kills reset the healing duration. Will not activate on full health.
There Are Many Like It… Soldier Your weapon takes 45% less durability damage while affected by War Cry.
War Cry Soldier Give a War Cry, affecting friendly characters within 4 tiles for 10 seconds. Grants 45% more damage and 30% attack speed for ranged weapons and 45% more damage and 20% attack speed for melee weapons.

Availability

Vindertech Jolter was readily available as featured loot in Storm Llamas bought from the Vindertech Store throughout the Mutant Storms event.

Pros and Cons

Pros:

High damage.

High fire rate.

High accuracy.

Effective against all elemental enemy types.

Cons:

Doesn’t pierce and has less impact.

Vs Other Weapons

Vindertech Jolter vs One Shot

Excluding the Super Shredder (which is not a sniper), the One Shot would be the greatest sniper from the fundamental set-a bolt action, slow firing sniper with higher damage and low fire rate. It truly is decent, but pretty far from being awesome.

Vindertech Jolter is related towards the One Shot, but has slightly larger damage and fire rate, but does not pierce and has less effect.

I’d take the One Shot over the Jolter unless you program to become using your sniper to shoot elemental enemies (you should not). Otherwise, basically having physical damage around the One Shot will allow it to effortlessly outperform the Jolter.

Physical damage is most usually utilized on snipers since the types of enemies which you normally choose to use snipers against are themselves physical.

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