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However, the most apparent change was that the images — gone were the side-scrolling screens and, in their place, stood a fully 3D environment with Minecraft inspired geography. Naturally, an extra dimension added another layer of battle maneuverability and, for the first time, the MapleStory franchise felt like a modern MMO. Sure, it has cutesy charm and emphasis on styling your own avatar will turn off some
Western lovers, but those who manage to embrace the aesthetic might be surprised at how authentically social an MMO can sense when each avatar is a visual representation of the player behind the computer keyboard. Players are recognized for how their avatar appears, moves and emotes and, I have been advised that this extra layer of personality is one of MapleStory two’s biggest strengths.
A Maplestory… Battle Royale? I had a chance to interview the development team of MapleStory 2 through a launching party of sorts on August, 21st. It was an invite-only collecting of top MapleStory 2 streamers, content creators, and influencers and I am not any of these things. Originally, it was somewhat surreal seeing so much enthusiasm and die-hard fanaticism over MapleStory. “They’re are not so many casual MMO games out there and we are extremely pleased to provide one”.
Actually, it shouldn’t have been that surprising. MapleStory 2 has been flourishing in South Korea and China for the past three years and, after two recent beta phases for Western audiences, it was finally time to launch a definitively global Maple Story 2 version.And no game would be complete without a stand-alone Battle Royale mode. After all, MapleStory 2 is attempting to attract Western gamers in poe orbs 2018 and the universe is presently in unanimous agreement that Battle Royales are the way to do it.